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Many of the people who browse these forums have played computer and/or video games for a very long time. And, troughout this history of gaming, there has almost always been music in the background. Sometimes it has just been to, like film music, enhance a feeling or create one, but there have always been composers who wanted more than just muzak to fill our ears.

In every field there have been people wanting to do more than is required of them. In gaming, music has by nature been secondary, and not really meant to stand on its own. But, some of it has. The old music from games like Mega Man and Castlevania are reborn by the hands of remixers, and there are now even concerts playing game music for full houses. Still, I am worried. I am worried that the music of games will translate into muzak more and more, even in the fields where music generally has a good chance to stand on its own. I'm talking about genres like RPG's, RTS' and to some extent fighters.

The RPG genre is in danger in general I feel. Maybe my fears are without good reason, but I can feel the shadow of mmorpgs decending upon us (a little too much, maybe? :) But apart from that I feel like muzak is taking its grip of this genre too. For example, the latest real FF game (FFX) was generally criticized for being way below the usual standards. The first sign of doom?
Also, in connection to a Play (tm? :P) concert that was held here in Sweden there was an article about some of the composers whose work was featured on the program. There was this mention of a musical experiment with two tracks playing on top of each other, giving more room for the other when the situation in the game changes. While I appreciate experimenting with music, I fear that this will be quite popularized and lead to sound tracks sounding like... well, nothing really. I hope that it will not be the end of the great history of music that RPGs have brought.

As for RTS games... Many popular series have featured music out of the ordinary. When music could have been the least important part, the artists often felt the need to do their best work to show how important it really is (speculation on my part, but it oftentimes feels that way). Some great examples have been made. Heroes of might and magic featured live music, with song as well as instruments at an early stage. This became something very important for the series. Often when people are asked what they think about HOMM, the music is often what first comes to mind. Then there is the C&C-series, a series that in reality died with RA2, or maybe even before that. But, at the helm was one of the best game music composers of all time; Frank Klepacki. In game after game it was his music that really carried the atmosphere and made the games come alive. Without him, Westwood would have never lasted as long as they did.

And then there is of course, Warcraft 2. One of the best rts-games of all time surely, but it also sports one of the best soundtracks ever made for a computer game. Each track stands on it own, and each track sucks you into the dark, dirty fog of war of Warcraft. And then came Starcraft; THE best RTS ever made according to many, and the music doesn't fall far from the game either. Each track fits each race perfectly, somehow accentuating and visualizing the minds of each race. You can really feel the difference of looking at things depening on what music track is playing. And then there's Warcraft thr... no wait a minute. Something's wrong.

While the lack of melody, energy and drive was unnecesary and altogether unasked for in Starcraft, Warcraft demands it. While StarCraft is set in the cold silence of space; a fleeting dream, warcraft is set in the mud, and the blood of your fallen foes and allies. With the energy gone from the music, or more like, the music gone altogether, Warcraft 3 is not a complete game. What remains of the legacy from Warcraft 2 can possibly be spoted for a short while in one of the human themes, but it quickly disolves into some kind of porage of light and half-muffled sounds. The orcish drums sound hand-sized, and the ever present darkness of undead transits into a music that tells of nothing worse than a bad cold.

With the exception of one track, this is the case with other big rts games, like C&C generals, with less to come. Is this the closing days of an era of music unbeknownst to any other medium? Is game music dying before our very eyes? Or will artists find the way back to stand-alone power music to fill our ears as we play? I hope for the later, because the sound of game music is a sound not found anywhere else.
 
Comments (5)

 

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(1 year ago)  #1 adn
adn
Interesting read. I've never payed much attention to the music in games such as wc and sc.

Only time I've listened to game music is on NFS: MW where I would turn the sound effects etc off and listen to disturbed and so on.

only dead fish go with the flow...
(1 year ago)  #2 sayd
sayd
The louder they scream they more i like it !
YouŽre rockinŽ with the best.
(1 year ago)  #3 karltoffel
karltoffel
you know battle realms? nice game, released a little less than a year before wc3, for me the perfect example of the right music along with the right game. just really nice.
still, i agree that those games have become rare. maybe game developers should rethink their priorities, because i for one enjoy music way more than fancy graphics, which are by far good enough already...

www.karltoffel.de - my blog =)
(1 year ago)  #4 Dectilon
Dectilon
I saw the "the making of" video of FEAR, and I've realised that the scariest thing you can hear from a developer is "we decided on situational/ambience music instead of a full-fledged sound track". This basically means they didn't feel like making an effort. No matter how you put it, music with real thought behind it will always beat "ambience" music. I mean, if the music from a thriller game can give you the chills outside the game as well as in it, that's gotta be good, yes? : )
Suprise and Terror!
(1 year ago)  #5 Apm66
Apm66
music always played a huge part in comedy and thrillers.

for example: long time ago, movies were simply the actors..acting. then a huge black screen would show up showing the viewers what's actually going on with some flavored music in the background... when i think of old movies like that what usually comes to my mind is either charlie chaplin or a lady tied on a railtrack with a train coming ahead. At that time music played a great role, they would basically "show" you the current mood. Same for suspense movies, like the movie "Jaws" . Im sure yall seen that. whenever they play THAT music, you know a that the great white shark is somewhere..and closer than you think and it gives you that feeling of fear and the envy of puking your arse off ..k...the puking part was a bit exagerated. lol

Another example: A city is being devastated by a nuclear bomb or just natural disasters occuring in downtown.(natural disasters in downtown?! wth?!) you would hear helicopters (chop,chop,chop,chop,...lol) and the sirenes of fire trucks, ambulance and cops. They're definitely not music, but crea, trnasmission going back and forth between cops through their "walkie-talkie" , those are what creates that feeling of desperation, unknown but countless numbers of people are dieing. theres no music. but you know its happening.

Napoleon Dynamite: I havent heard once music playing in the background, which made me fall asleep 15 minutes after and i never watched that movie again even though i watched only the first 15min i do not wish to watch it again, unless i feel insomniac.

but you get my point. its music that creates and changes the mood of the settings.
Last edited by Apm66 at 24.11.2006, 01:01

www.jeffct.com

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Peter 'Dectilon' Burman
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Age : 22 years old
 
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