This guide here is for heroes who use other types of abilities to jungle. This mainly includes non-summoning, non-AoE-spamming heroes. They might be harder, or easier, as their abilities vary in many different ways.
1. We'll be starting with the Centaur Warchief. His Return skill is basically what makes him so useful in jungling. He's a great tank, has a lot of strength, and even packs quite a punch. 12,5 damage returned per level, is about an average creep per second on the skills level 2. And the synergy with the stout shield will make you WANT to get hit by the creeps. At level 5, it's pretty useful to go solo some advanced lanes and take the damage for the creeps. Skill build:
1. Return
2. Hoof Stomp
3. Return
4. Hoof Stomp
5. Return
(...)
Hoof stomp, though uses a lot of mana, that you don't actually have... helps not only on killing the neutrals, but also prepares you for the ganking/carrying role. It's always pretty useful when you have a lot of unit surrounding you. How about taking a lot of hits, inflicting 50 return damage from each of them, them finishing the fight with your HS?
Items:
Start out with a stout shield, then you have 3 options to choose from:
1 - Carrying. Bradwarden carrying would require something like a radiance, so you'd need 3800 for Sacred Relic in about 20 minutes. Sure, it's possible, but not easy. Especially if the other team is trying to *fuck* your jungle.
2 - Ganking. First of all, you'd need a blink Dagger. Your opponents won't wait for you to get next to them to hoof stomp, and your movement speed isn't quite your main thing, so yeah, Kelen's Dagger is your goal here.
3 - Tanking. Not my favourite type. You'd have to turn your stout shield into a Vanguard, then rush for a Hood of Defiance. Of course, your health'd be high, and you wouldn't take much damage. But you might not inflict much damage, and surely the other team would forget you at first, as you take less damage, but are kinda useless.
2. Now, one of the hardest-to-use Jungling Heroes: Rexxar, the Beastmaster. His jungling is based in using the axes to pull the neutral creeps from their spawn, to the pulled creeps. It's actually hard to explain in a general way, so let's try it by parts:
1 - You start creep pulling, usually from the bottom lane sentinel and mid/top scourge.
2 - You send your "Wild Axes" skill so that they can cut the trees between your spawn and the next one, and so that it hits them, making the come to your pulled creeps.
3 - Repeat step two. Only thing is that there might not be creeps to pull though.
4 - When doing the pulling with the axes, try microing with your quillbeast. It might sound hard, but it's easy if you train a bit. Doesn't require much skill, just patience and concentration, generally speaking.
Here's a video where MYM|Merlini jungles with Rexxar. It's pretty good explained there how to do it.
Skill build for Rexxar would be:
1. Wild Axes
2. Call of the Wild
3. Wild Axes
4. Call of the Wild
5. Wild Axes
(...)
Call of the wild gives you the map control your team needs, especially with the crow. And quillbeast helps on the micro and gives a slow which might help you with tanking.
3. Now I'll talk about a peculiar case, Magnus, the Magnataur. Yes, recently I've seen a lot of jungling magnuses, specially in great teams like SK and VP. How to use magnus jungling? Simple: creep pull in the first levels so that you can level your wave until level 2, at least. His nuke skill consumes only 90 mana and helps a lot in killing the neutrals faster. Why isn't he in AoE spamming? We can't really call him an AoE spammer as he doesn't always nuke them, using, too, empower to kill them faster.
1. Shockwave
(...)
WTF? Only the first skill? Yeah, well, after you get the first level of shockwave, before you get out of your base, you have 3 options to choose from:
1 - Empower, gives you increased attack damage for 30 mana, lasting 30 seconds. Of course, in manacost, this is 1/3 of a shockwave. Not the best option to choose from, but it's your hero. :)
2 - Mighty Swing, splash damage. Your damage is low, also, and might not be that useful to you, specially if you don't think you can tank much. Better than empower though.
3 - Stats, gives you hitpoints, hpregen, manapoints, manaregen, armor, etc. Wow, looks like what you need. You can actually choose from any of the three above, as they have different advantages you can use from, and would depend on how you're preparing your late game. I'd pick stats, as they give you the manapoints you need for a bit more shockwaves.
Items:
Start off with a stout shield, and some clarities/tangos. Prefer to creep pull as you won't have to regen your HP everytime. Then go off to bracers, and rush for a Kelen's Dagger. As soon as you get level 6, start ganking and move on to the lane, as you'll get a lot more effective that way.
4. Happy Easter! Ish'kafel, the Dark Seer. Ion Shell will, like I mentioned earlier in my AoE spamming guide in Axe, make you want to be surrounded by creeps. Difference is that you won't have to be hit by them for it to take effect, but the simple fact that they are close to you inflicts damage on them.
1. Ion Shell
(...)
Again, three options here.
1 - Vacuum, simple nuke, can't really use the pulling effect to your advantage as it won't do anything good. Damage is quite low and mana cost is horrible. Don't get this one for jungling, please.
2 - Surge, low mana cost, gives you a bonus to MS temporarily. Good for going from spawn to spawn, so maybe 1 level is ok.
3 - Stats, give your preference to this one. This gives you mana for more Ion Shells and HP to block.
Also, you won't need wall of replica as it doesn't affect creeps, so only get it if you think you'll get in some teambattles.
Items:
Starting off with the usual stout shield, you'll probably need some tangos, but might not need any clarities as Ion Shell doesn't take much of your mana, and your regen is quite high. |
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