Well, some people commented that my general jungling guide was actually, only made for starting players, with no jungling skill whatsoever. This actually made me expand the guide, and divide it in sections, being:
- #1 AoE Spammers
- #2 Summoning Skilled Heroes
- #3 Other Jungling Heroes
And I'll be adding some other sections to it, the #4 Counter-Jungling guide, and #5 How to avoid Counter-Jungling.
1. The first hero on our AoE Spamming list is Luna Moonfang, the Moon Rider. I've mentioned earlier that her most important jungling skill is Moon glaives, as it lets her attack multiple targets. As time is one of your biggest problems, the glaives are actually more useful than they seem, as they fasten your overall jungling. The usual skill build, would be:
1. Moon Glaives
2. Stats
3. Moon Glaives
4. Stats
5. Moon Glaives
6. Eclipe
(Your jungling won't be too affected by the skills you get next.)
Keep in mind that, If you are playing 6.50 or above, Eclipse will deal damage equal to the level of Lucent Beam you've got, so It'd be useless to get it without lucent beams, so, after level 6, I'd rather maximize Lucent Beams before getting Eclipse. Otherwise, if in stable version, 6.48b, you might not need the beams at all, only for nuking, harrassing.
Ok, now for the practical part. Buy yourself a stout shield (300) and fill yourself with tangos, so you can regenerate. It's also pretty recommended that your team has a crow, and not just any critter, so that you can buy yourself a bottle for extra regen as soon as possible. Go straight for the bottom lane if sentinel, or mid lane if scourge.
Sentinel:
The creeps spawn each minute, starting at the count of 2, so get in the fog of war, so that you don't interfere in the spawn and wait for 2:00. You'll have to pull the creeps so that they are attacked by the wave creeps that are passing at the bottom lane. This actually makes it pretty easy to jungle at low levels, as you take almost no damage. Basically, pull the first level, run to the camp next to the first middle tower, then go back to pulling. Try to make this the fastest possible, as it might get you in the same level as the soloing heroes. This is actually great if you need 3 heroes soloing, therefore becoming over the double laned ones' levels. If you manage to get it timed, you'll get enough gold to buy yourself a bottle with your crow, and bring it to the neutrals. This gives you the regen and rune control you need to farm and carry your team to victory. Try farming yourself enough to end up with:
Scourge:
Basically, a lot similar to the sentinel guide, though you'll have to go to the mid lane, and pull the spawn between the towers. Might be a bit harder, but you'll have to pull the spawn above, next to the poison shooting creeps, so that you can pull the creep wave even further for your farm. I'd recommend sentinel for jungling with luna, as you'll mainly have to pull the creeps for an effective jungle.
Items:
I'd recommend ending the jungling by level 7-8, with Boots of Speed, 2 to 4 Wraith Bands, Bottle and a slot for a Teleport, never know when you might need one.
2. Well, our second hero in the list is Leviathan, the Tidehunter. His jungling consists mainly on using his passive skill, Anchor Smash, to damage surrounding units. It's pretty good to consider the creep pulling here, as you wouldn't like to take much damage. The skill build for this hero, in this case, would be:
1. Anchor Smash
2. Kraken Shell
3. Anchor Smash
4. Kraken Shell
5. Anchor Smash
6. Ravage
7. Anchor Smash
(Your jungling won't be too affected by the skills you get next.)
Sentinel and Scourge here won't actually affect much of your jungling style as levi can support enough damage, and he damages surrounding units. Don't forget to always buy yourself a stout shield, so you won't take too much damage. Rush your bottle and try controling the runes with your warding partners. By the time you get level 6, consider ganking a lot, and leaving the jungling spots a bit, so your soloers can get over the others' levels, and therefore effectively use your ganking skills.
Items:
By level 6, you might've ended your jungling and started leveling by ganking constantly. It'd be useful if you could end up with a bottle, 2 bracers and a boots of speed. These are the main items you might need for him at this level. If your team is good on ganking without you, you might consider farming a bit more for a more useful item for mid game teambattles, like Kelen's Dagger.
3. Now we'll talk about one of the most 'famous' jungling heroes specialized in stacking camps, Rigwarl, the Bristleback. Stacking camps is the definition for when you pull the creeps from a spawn so that other creeps are created in the 1 minute difference time. In other words, it's an effective way of using your quill spray to damage more creeps at the same time. The trick to using this effectively is spraying 3 or 2 camps altogether, so you can take different spawns at the same time, about X:54-X:55, being X any minute in the game time. This would bring the creeps to you, leaving the spawn empty, so that it is possible to spawn more creeps. It's also pretty useful that you do farm a bit while waiting for the minute to end so that you don't underlevel and can get a higher leveled quill spray.
Here's a video with a, let's say, almost 'perfect' Jungler Rigwarl, Sentinel and Scourge.
My recommended skill build would be:
1. Quill Spray
2. Bristleback/Stats
3. Quill Spray
4. Bristleback/Stats
5. Quill Spray
6. Warpath
7. Quill Spray
Bristleback might be the most useful jungling hero, basically because of the stacking part gives you more creeps to kill and, therefore, more possible experience points.
Items:
As always, buy yourself a stout shield and rush for a bottle. But, as you might be top farmer, and probably will be if you do this correctly, you might as well rush for a sacred relic, and then get bracers, boots and other items. Rushing for a radiance at lower levels is extremely useful and the other team might not expect it.
4. Now, Mogul Khan, the Axe. I'm not only telling you that you don't need to creep pull, as I'm also telling you NOT to. Counter helix depends on the hits you recieve, so what advantage is it if you don't recieve any hits? Axe is a lot more useful in jungling than other heroes in earlier levels exactly because he can take up stronger camps with "ease". Something other heroes might not.
1. Counter Helix
2. Stats
3. Counter Helix
4. Stats
5. Counter Helix
(...)
Main focus on counter helix for jungling. Stats for extra life, armor and attack.
Items:
Buy yourself a stout shield, and maybe even an extra one for defensive means. Focus on turning that stout shield into a vanguard, or maybe two, even though it's not recommended, even though two vanguards give you a blocking chance of about 87,5%, it's not much for how much you payed for it.
5. We'll talk about a pretty useful hero in-lane, Crixalis, the Sand King. If he's useful in-lane, why make him jungle? Imagine 5 heroes, you need 2 of them to solo, and you already have a 'single target stunner' to combo with an AoE one (ex. pick: Sven and Leshrac, Warlock and Queen of Pain). Where would sk fit? Jungling. Caustic Finale is mainly used for farming effectively late-game, right, but why can't it be used jungling? Killing a creep deals about 3 quill sprays to the surrounding units on level 1. It's actually not too different from Luna's glaives if you consider the damage. My skill build for him, would be:
1. Caustic Finale
2. Burrowstrike
3. Caustic Finale
4. Burrowstrike
5. Caustic Finale
6. Burrowstrike
7. Burrowstrike
8. Epicenter
(...)
In this skill build, though, I'll have to consider his ganking effectiveness instead of mainly focusing on the jungle. Here's why, Imagine getting CF and Stats until level 7, you'd have to get burrowstrike in levels 8-11. By that level, your stun ability won't cause much damage, and you'll gank later than you would if picked earlier.
Items:
Mainly, the same item build as Leviathan's. Buy a bottle, boots, 2 bracers and rush for dagger as soon as possible.
Conclusion:
Well, AoE spammable heroes are quite the kind of heroes for jungling. They can be and are used in-lane, some of them might be more effective there, than jungling, but who knows which circumstance the game might hold? Defence of the Ancients is sometimes made of improvised strategies, and jungling might be one of them. It makes it possible to put 3 heroes soloing, causing an overall underlevel on the other team if soloing correctly. It's part of the game. But, of course, there are ways of countering it, and I'll be making a guide, soon, explaining how to counter them. |
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