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23rd September 2008, 21:00

Should -rd be the next league mode?

Is -rd reliable as a new league mode? - An examination and discussion

A few days ago a disturbing article for the competitive DotA scene was published; The (not so) Perfect Blend. As a response, Drayich shared some of his thoughts with the public about emphasizing -rd instead of -apxl. The article can be read here.
The main reason was to shorten the games by eliminating up to 30 minutes of drafting which intends to attract more players and spectators alike. One could say that the secondary argument is to bring new excitement into the DotA community by changing the mode to a new. After all, changes create interest.

In other words, playing -rd (with still-to-be-defined rules of picking and banning) based on Drayich's ideas aims to attract more attention for both spectators and players as well as introducing new and different excitement through new kind of games, picks, strategies and playstyles.

However, one could bring up several discussions, arguments and critiques as to why we should stick to -apxl. First of all, one could say that the differences for the spectator who is watching an online game being played e.g. on GGTV are minimal. The common spectator who watches a match online from his own computer has no feeling himself concerning the drafting phase in -apxl because this is done before the actual match nowadays. In other words, skipping this long phase would at first sight have no direct impacts on the spectators.

Secondly, judging by unofficial statements from people around the community, competitive players as not-so-competitive players, drafting in -apxl is a game itself. Though -rd at the first impression would bring more excitement and difference into the league games because of the variety in the picks, -apxl seems to be much more strategically and theoretically based.
Due to the mode's extent hero- and strategy wise, it seems to have a lot more background thoughts and much more preparation than the -rd mode. Seeing that DotA, viewed by the player himself, is a game based on strategy more than coincides compared to that - apxl seems to favour the strategy and background thoughts more than -rd does - many people seem to consider the current mode as its own game.

One of the situations where the -rd mode would seem to have much more interest though is during the offline events like ESWC where the game has actual physical spectator appearances that are also affected by the -apxl mode's drastic "pre-wait times".

There are doubts, however, that this game is a perfect example of how simple and quick the playstyles can change even within the same version. The discussion about converting from -apxl to -rd still remains open. With its either supporting or refusing debates that have started recently there are no doubts that we will see a lot more hot comments from the community on this topic. This game might very well either have opened a whole new path to a completely different way of playing or possibility of converting into commonly using -rd as the default league mode in the near future.

 


 
Comments (98)

 

Page :
(3 months ago)  #73 4bid|Rossin
 
funny... go ardm plz, it is faster and more funny for spectators !
I'm going to make him an offer he can't refuse.
(3 months ago)  #74 progster
progster
i believe the best thing for icefrog to do is on 6.55 version to put a - sth between rd and apxl - mode.
Something like apxl with time of 20 secs for banning and picking.
I know that banning again 3 but not 4 heroes will only put less players in participating in a team's choices.
One solution would be for icefrog to fasten up the 1st creepspawn wave again to 30 seconds down.
There coulb be eg an rd mode with 50 heroes , and before the game the 2 teams could agree on bans and when the game starts the host could ban those 8 players with a command and the new mode to appear 50 players randomply , with those 8 players banned.

I think it would rock

What do u say?
Last edited by progster at 24.09.2008, 19:38
(3 months ago)  #75 kakei
kakei
definitely shouldnt be rd wat if u get all boring heroes that arent good for gbing... not good for having fun in the game nor for the observers... ofcourse shouldnt be for profesional mathces! keep it for the pubs...
SnM|Pure:Do not think of the future but of what is beyond it
(3 months ago)  #77 Popper
Popper
Bans bring skill to the game, picks too. Let skill alive!!«
Member since : 04 Dec 05
(3 months ago)  #80 Ghostdance
 
All Random Same Hero

no down time and actually will see new strats and never before used heros

no complaints and you can actually see who the better player is
even though the relex needed in dota is pretty poop

ok wait for it wait for it O SHIT I D'd the CREEP!
(3 months ago)  #81 titatitatitato
titatitatitato
Knowing few strategies by heart doesn't mean that you can play dota..and that is what -apxl is all about - you have 2-3 prepared picks depending on the other team bans/picks and you play that strat every f*ckin time. RD will not only bring excitement but also put to the test the ability of a team to come up with a new strategy, to think of new combos which may also prove to be more efficient than the ones we've all seen..but most importantly - IT'S MORE FUN!! Doesn't matter if it's competitive dota or not - fun > all ;]
pwned
(3 months ago)  #82 JogJezz
 
lol -rd is try to get LUCKY..
-apxl is try to get real Winner.....

-apxl
-apxl
-apxl
(3 months ago)  #83 Aoyos
Aoyos
RD=Sniper,razor,dogshit,nohands,sida,phantom assassin,grounder,mode,on.
An nescis mi filli?Quantilla sapientia mundus regatur...
(3 months ago)  #84 TAFbjanggade
 
I would love to see some tourneys hold'ed in -RD mode. But I don't think it should be the default league/tourney mode. There are other ways to cut down wait time for teams/spectators.
(3 months ago)  #85 Rev_WeN
 
100th

-apxl for life
(3 months ago)  #86 amimamimo
amimamimo
meepo needs to be remade!!
(3 months ago)  #87 TheBec
 
-rd much better i wanna see new heroes
cz its boring allways same heroes (almost)
-rd nice idea
(3 months ago)  #89 Champloouslanm4z
uslanm4z
the idea of competitive play is to determine who is the best. therefore I beleive we should be minimizing the random factor not maximizing it.

If loosing teams want to win mb they should seriously start thinking on the picking aspect of the -apxl game, try new heroes etc, rather then trying to copy winning strategies without fully understanding why those heroes are picked, in the first place.
(3 months ago)  #90 tEcn.Saha-QieL
Saha-QieL
Just do one tournament in -rd mode and we will see -.-
The one who doesn't make mistakes, makes nothing....
(3 months ago)  #91 wtfakh
 
If dota wants to become a more popular game it should attract spectators! Look at CS, all those who remember rounds used to be 3 minutes long and teams could implement lots of strats with tons of switches but long waiting time ... but with some "help" of americans who loved their sports with short bursts of action and long breaks CS has switched to rounds of 1 min and 45 secs. A lot disagreed with that as it only allowed a short time to implement tactics. Players changed styles, teams changed style the game is still out there although the americans withdrew thanks to CGS.
RD imo still gives u a lot still strategy-wise, as u can already see the multiple synergies that can come out of a few picks and u can choose how to counter. There is no big time to practice and almost no chance at all to practice a certain line-up... but for the spectators (and i am just a simple spectator) it improves a lot more to see how people innovate playstyle with underdrafts. Why continue APXL with the same same same always the same heroes?!? The best dota team should not only play good with the best of heroes but also by improvizing. RD would also make the game a lot less predictable. Cause once you see the drafts in APXL u almost know who is going to win. It's like a boring game of chess where u forsee moves and once the first piece will move u can forsee the outcome. BOOOORING! get real .. show action! choose fast and make faster decisions in game!
(3 months ago)  #92 tEcn.Saha-QieL
Saha-QieL
Quoting wtfakh:

If dota wants to become a more popular game it should attract spectators! Look at CS, all those who remember rounds used to be 3 minutes long and teams could implement lots of strats with tons of switches but long waiting time ... but with some "help" of americans who loved their sports with short bursts of action and long breaks CS has switched to rounds of 1 min and 45 secs. A lot disagreed with that as it only allowed a short time to implement tactics. Players changed styles, teams changed style the game is still out there although the americans withdrew thanks to CGS.
RD imo still gives u a lot still strategy-wise, as u can already see the multiple synergies that can come out of a few picks and u can choose how to counter. There is no big time to practice and almost no chance at all to practice a certain line-up... but for the spectators (and i am just a simple spectator) it improves a lot more to see how people innovate playstyle with underdrafts. Why continue APXL with the same same same always the same heroes?!? The best dota team should not only play good with the best of heroes but also by improvizing. RD would also make the game a lot less predictable. Cause once you see the drafts in APXL u almost know who is going to win. It's like a boring game of chess where u forsee moves and once the first piece will move u can forsee the outcome. BOOOORING! get real .. show action! choose fast and make faster decisions in game!

+1

The one who doesn't make mistakes, makes nothing....
(3 months ago)  #96 sniperzreborn
sniperzreborn
Hope future new maps can make league modes more efficient. Keep it up though to IceFrog.
(2 months ago)  #97 PGS|RoNniX
 
No. of c no .
(2 months ago)  #98 eXe1
eXe1
Rd sux!

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